The gap between the mouseclick and the heartbeat is nowhere more evident than in many of our digital advertising agencies. To illustrate, allow me to pose an admittedly trick question: What's the biggest difference between a traditional creative agency and a new-age digital agency?
Answer: Traditional creative agencies are named after human beings. Digital agencies are named after inanimate objects or nonsense words.Check out the
winners of the 2008 IAB MIXX Awards -- the industry's premier showcase for creativity and effectiveness. Winner, Best in Show: Tequila. Winner, Brand Positioning: Digitas. Winner, In-Game Advertising: Jogo. Silver Award, Brand Positioning: Blockdot. Silver Award, Digital Video: Tribal DDB.
Look, we love these agencie. And to be fair to them, the depersonalization of advertising predated the digital revolution. But it's a particular tragedy in the digital arena, because it has robbed the industry of its most potent fuel: reputation capital.
From their inception in the 19th Century, advertising agencies, like law and accounting firms, represented their origins and duties as client service businesses in their names. "N. W. Ayer & Son," "Batten, Barton, Durstine & Osborne," "Young & Rubicam" -- all implied a sense of personal responsibility on the part of founders to their customers.
Not incidentally, they also conveyed a sense of opportunity to their ambitious employees. Advertising was always a low-barrier-to-entry business. If success depended solely on the ability "to render service and make money," as Lord & Thomas leader Albert Lasker once put it, why, anyone could try it!
And they did -- at no time more prolifically than during the Creative Revolution of the 1960's. The concurrent post-war Baby Boom, suburbanization of America, and spread of network television put a special premium on quality advertising content; more products and more communications channels meant more ads, and more need to cut through the growing clutter to
engage audiences. Writers and graphic designers determined that they, too, might have value -- perhaps more value than account handlers. So writers like David Ogilvy and Bill Bernbach (shown right) and graphic designers like George Lois took the plunge and founded agencies.
Cultural recognition and financial growth rapidly came their way, emboldening other creatives to believe they could trade the personal reputations they had won using little more than their pens and palettes into successful agencies. The "swinging agencies," Jerry Della Femina called them: Wells, Rich, Greene; Delehanty, Kurnit & Geller; Smith/Greenland; Daniel & Charles. Many were spawned directly from the creative department of Doyle Dane Bernbach. Between January and July 1969 alone, more than 100 ad shops were launched, most in New York, all of them gassed up with reputational capital.
Agency Road Map
The calculation was clear and direct: Get known as the creator of great, successful campaigns, and you, too, could start your own business, bring some clients along, and make an awful lot of money on little capital investment. And to this day, that remains the road map for success in the agency business. If you want to understand why the Cannes Lions International Advertising Festival has become the largest destination gathering of advertising professionals in the world -- "more than 10,000 delegates from 85 countries... inspired by the 28,000 pieces of work on display," as its Web site says -- that's all you need to know.
And that's the reason to mourn, and perhaps war against, the depersonalization of the agency business. Sure, there are several valid explanations for it: to scale, advertising had to globalize and industrialize; and increasingly, one could maintain that successful client service is about the team, not the individual.But if, as I have argued, great advertising not only stimulates consumers but galvanizes that team to build and sustain strong companies and brands, then we must recognize that its creation requires both collaboration and individual achievement. Advertising, in this regard, is no different from any other form of communication that seeks after broad, material, cultural impact -- no different than film, or theatre, or journalism: If stardom is not rewarded, there is little incentive toward superiority. Worse, perhaps, if mediocrity is not penalized, there is little deterrence to decline.
There's good news lurking beneath the surface. The rising category of digital advertising award winners -- agencies making the hearts beat and the mice click -- are the great creative agencies of the past two decades: Hill Holliday, Goodby Silverstein, McKinney, BBDO, TBWA Chiat/Day -- companies whose names (or, well, acronyms) have meaning.
But we must unleash and laud by name the next generation of stars. Interactive advertising, I suspect, will only take its place in the cathedrals of cultural significance when we start to recognize and reward the creative individuals who make greatness happen. Creative Technologists Arise
Those individuals carry at least one non-traditional title. To the advertising creative partnership that traditionally has teamed a copywriter and an art director, a third member must be added: the creative technologist.
The creative technologist is only now beginning to gain public recognition. Google the term and you'll find hundreds of help wanted ads at agencies and publishers. But I'd never seen the phrase in the mainstream media until two weeks ago, when New York Magazine writer Emily Nussbaum published an exciting piece about the transformation of uptown rival The New York Times. "There is something exhilarating about watching web innovation finally explode at The Times," she wrote. "... Everyone seems to have a job title like 'creative technologist,' giving the entire floor a mad-scientist air."
Yet these are not mad scientists; they are essential partners in modern media, central to the craft of communication today. Creative technologists, says Mark Avnet, professor and head of a training program for them at Virginia Commonwealth University's VCU Brandcenter, are "fluent and confident in using media technologies appropriately in the service of branding, advertising, marketing and persuasion." VCU's program -- the world's first at an accredited university, launched only six months ago -- aims to train "leaders and members in ‘new’ creative teams, as interactive designers, creative directors, producers, directors of interactive media, members of account teams, as entrepreneurs and in emerging creative technology positions in forward-thinking agencies.”
Among contemporary agency leaders, the only one who speaks publicly about the indispensability of creative technologists is RG/A Chairman, CEO and Global Chief Creative Officer Bob Greenberg.
"There are critical creative needs that didn't exist in the old advertising," says Mr. Greenberg, who counts 130 technologists in his New York office. "Advertising is no longer just about the display ad or the TV commercial or the banner; it's about creating meaningful tools and architecting user experiences. Our technology group, they can keep up to speed technically with the top people at HP or IBM. But they also understand how to work with others to create an application that will lead to community."
Mr. Greenberg stresses that calling the creative technologist the "third member" of the creative team is, at best, metaphorical. There are several new skill sets creative agencies today must possess to attract, engage, and influence consumers -- Flash video development, software design, information architecture, animation, CRM, iPhone app design, and ActionScript development among them -- and no one individual will have expertise in all. The point is that the men and women with these skills must be treated as full partners in the campaign development process, contributors to "the Big Idea," not as executional afterthoughts buried in the basement.
The Bigger Idea
This evolution of the creative partnership is as transformational a moment as was the invention of the copywriter-art director partnership exactly 60 years ago, at fledgling shop Doyle Dane Bernbach. Influenced by his former colleague, the legendary graphic designer Paul Rand, agency founder Bill Bernbach realized that effective persuasion required the full integration of words and images -- and of their expert creators.
"Up until that time in agencies, the art director was a layout man," George Lois, a Bernbach acolyte, once told me. "He may have been a very, very good layout man. He may have been a gifted layout man. But he was not a thinker. He was a layout man." So secondary were they that they worked in different rooms, often on different floors, than the copywriters, who referred to these layout men as "wrists."
"Before Bernbach, there were slogans, great lines, and they got laid out," Mr. Lois said. "Well, Bernbach didn't believe in catchy lines as much as he believed in attacking the heart and soul. So Bernbach gave the art director power."
Significantly, this occurred at the dawn of the last information revolution -- the introduction of broadcast network television, which also occurred exactly 60 years ago. The advent of the interactive revolution now heralds the empowerment of the creative technologist. Clearly, their ascent adds complexity to advertising agency and media management: Communications leaders will have to learn how to foster collaboration among larger and more diverse teams -- in addition to motivating their individual stars, as I've suggested is necessary. But agencies and media have no choice but to add them to their capability mix.
"You can't have an art director and a writer who go off for two weeks in a room and try to come up with a Big Idea that is rendered into a print ad or billboard, and the interactive accompaniment to that is just matched luggage," Mr. Greenberg says. "You have to get to a bigger idea. You now may need eight people around the table."
All That Remains
If you've had the good fortune to spend time in RG/A's Bauhaus-style headquarters on Manhattan's West Side, or a block away in the offices of New York Times Digital, or across the country at Google's campus in Mountainview, or a little bit north of that, in the AKQA agency's HQ across from AT&T Park in San Francisco, or across the country again, in the converted tobacco factory that houses the transforming McKinney agency in Durham, NC, you'll be struck immediately by all this creative ferment -- this reinvention of the way we communicate the world and persuade consumers.
Yet that is not the conversation that dominates our ecosystem today.
Instead, we're engaged in a war over "pork bellies." We're publicly complaining, on stages and in pages, about commoditization. We talk incessantly about "remnant inventory."
I've got to tell you, every time I hear an interactive publishing executive use the term "remnant," I want to take a scissors, shred the dress, and stab the salesman. How dare you, I think, deprecate your property in that way? You're trying to sell couture at Bergdorf's, yet you're using the language of Seventh Avenue garmentos to describe it?
With all due respect to the IAB's members -- who are, after all, my bosses -- and to the media agencies (who are among our most important customers), I'd like to suggest that our seller-buyer-driven culture is devaluing not just the pricing but the potency of our medium. We must stop acting as if we're selling schmattes, and start acting like the makers of magic that the best of us are -- and always have been.
As I've written and any economist would affirm, supply-demand disequilibrium, exacerbated by a recession-driven flight of marketing budgets from above-the-line functions to promotional availabilities, is the root cause of today's pricing pressures in media. Yes, it's bad, and yes, it will get worse before it gets better. But it's no reason for discussions of commoditization to dominate our business -- now, or at any time. Remnants may clothe you when you are needy, but they will not make you feel grand.
Interactive Advertising Grows
And that, fundamentally, is the business we are in -- of providing men and women the information they need and they entertainment they want to think and feel and act in different and better ways. And therein lies the power of our medium, its unprecedented power, for it allows people to find the information, to talk back to the news, to create and share the entertainment, to shape the event. And that is the force of advertising in this medium -- not the fact that in some places, at some times, it can be purchased in the bargain basement.
That is the reason why, while other media platforms contract, interactive advertising is still growing: especially during a recession, not all time and space are created equal.
That's especially true within our industry. Some interactive publishing companies are growing bigger and better than others. There are many reasons for their relative success: the addition of sophisticated yield management capabilities, the creation of customer-facing services businesses, the development of consumer insights capabilities, the training of a more consultative sales force, the highlighting and fulfilling of creative opportunities for clients, the implementation of sophisticated market- and product-segmentation strategies, the undeniable attractiveness of quality content to men and women hungering for information and entertainment.
But these publishers' achievements and their bright prospects all derive from their willingness to ask -- and answer with actions -- one fundamental question: How do I add value to my consumers' experiences and my customers' businesses?
In our obsession with immediacy and accountability, we have overlooked the more subtle yet more powerful ways that companies, brands, and fortunes are built through time. Our IAB Annual Leadership Meeting, Ecosystem 2.0, themed "Brands Battle Back," will launch this needed conversation.
For digital publishers and agencies, here's what I hope this conversation leads you to do:
- Motivate greatness among your best creative people, for their work inspires consumers and customers alike.
- Collaborate -- creative agencies and publishers -- with each other and within yourselves to develop outstanding advertising and communications products.
- Assemble writers, designers, and technologists into teams that can engage the intellect and emotions of audiences and individuals across all channels, toward the goal of creating enduring brands.
- Prove to your customers that causing the heart to beat quick is at least as important as making the mouse click.
Finally, and politely, let's ask the sellers and the planners, the publishers and the senior buyers, to continue their price negotiations -- but quietly, in the back room, away from the customers crowding our front counters and our home pages.
Let's return to a time when advertising and media conversation was owned by the creatives, the editors, and the impresarios -- when it was dominated by debates about the craft of persuasion, about what
moves people. After all, isn't that the reason we're in this business?
